Why we’re putting an Xbox controller on display at the V&A | Corinna Gardner

The games console is part of our drive to exhibit modern objects – as a way to make sense of our complex world This week the Victoria and Al... thumbnail 1 summary
The games console is part of our drive to exhibit modern objects – as a way to make sense of our complex world

This week the Victoria and Albert Museum put its latest acquisition, the Xbox adaptive controller, on display, the first mass-market video game controller designed for players with disabilities. This device will make games which would otherwise be inaccessible, accessible, and also exposes the limitations of much of what is designed today. In bringing it into the collection, what is the museum doing?

In 2014 the V&A established rapid response collecting, a new mode of collecting that brings objects into the museum at the time when they are the subject of popular and critical conversation. It is about looking beyond the museum to objects that tell stories about how we live today. We use these acquisitions to inform, celebrate and to hold to account. We have, for example, collected the Lego Research Institute, a set made up of three female scientists and the first in the toymaker’s history to feature women in a non-gendered professional environment. We acquired architectural studs, better known as “anti-homeless spikes”, and a copy of a Vote Leave campaign leaflet that adopted the NHS’s graphic identity as a means to gain support. The things we choose to acquire, display and interpret can have a small but meaningful role in defining what design can do and who it is for.

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from US news | The Guardian https://ift.tt/2wQkKS2

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